FTL Power

The FTL system uses the most power of any system on the ship, and generates the most heat. The FTL system has additional states, such as warming/cooling and charging that are displayed in a separate status bar.
Sub-systems:
• Drive coils
• Power couplings (primary and secondary)
• Drive control computer
• Field stabilizers

Sub-light Power

This is the system that powers the main thrusters for Fore/Aft propulsion, used for primary sub-light motion.
Sub-systems:
• Fusion Core
• Plasma Driver Assembly
• Exhaust Accelerator

Maneuver Power

This is the system that rotates the ship and provides maneuver thrust.
Sub-systems:
• Flight assist computer
• Thruster control grid
• Reaction wheels

Life Support

System controls the environmental systems for the crew. Cannot be over driver and does not generate significant heat, but does have power that can be rerouted to other systems if needed. If life support is left underpowered for any significant time, crew response will slow down and eventually stop. All displays will dim to black if left offline for too long, with eventual crew death (game over).
Sub-systems:
• Oxygen Delivery System (primary, secondary, and backup)
• Recycler
• Gravametrics

NaviComp
System processes jump equations to be feed to the FTL’s drive control computer. Can be overclocked to increase performance at the cost of heat generation and possible computation errors.
Sub-systems:
• Core Computer (primary and secondary)
• Navigational Database
• Mass gradient tensor flow sensor

Communications

System handles transmission and reception of data external to the ship. Can be over-driven at the cost of heat and power to increase range.
Sub-systems:
• Transmitter
• Receiver
• Translation Database

Sensors

System runs the external sensors for the navigation, tactical, and science stations. Can be over-driven at the cost of heat and power to increase range and improve processing ability
Sub-systems:
• Passive Sensor Array
• Active Scanning Beams
• Gravimetric Sensors
• Optical Sensors

Shields

The defensive systems of the ship can be managed to a higher degree than other systems in order to optimize defenses.
• Shield Capacitor
o This is the connection from the main power bus to the shielding system. It stores power in the shield buffer and feeds it to the actual emitters. The capacitor can be overdriven to increase its charge time at the cost of heat. Damage to the capacitor will sever links to individual emitters or affect charge/discharge time.
• Shield Emitters
o Each quadrant has an emitter
o Emitters are not directly connected to the power grid, the capacitor is required to provide the high energy charge that the emitter needs to form the protection field.
o Emitters have a shield rating for how much protection they are offering.
o Damage to shields will temporarily lower a shield’s rating until it can be recharged from the buffer.
o Each emitter can have its recharge rate adjusted individually, up to the maxim discharge rate for the capacitor.
o Damage that is not absorbed by shields is taken by the hull. If the hull is damaged severely the ship will be destroyed.

Beam Weapons Grid

System runs power to the beam weapons of the ship. Can be over driven to increase charge rate, damage, and range of beams at the cost of heat.
Sub-systems:
• Targeting sensors
• Power couplings
• Beam Emitters
• Focusing Arrays

Missile loading

System runs the missile tube stores management and loading mechanisms. Cannot be over driven (the missile won’t load any faster than normal, but can load slower if there is less power)
Sub-systems:
• Stores Management
• Tube Loaders
• Launch Accelerators

ECM Transceivers

System runs the electronic countermeasures system that is available to the communications officer, to disrupt other ships and munitions.
Sub-systems:
• Broadband Radio Transmitters
• Optical Interference Lasers
• Data security penetration database

Categories: Design Documents

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